Fifty bucks for a port of a game from 2010 is way too much. John Marston’s running animation makes it look like he needs to take a dump.įinally, the big, fat, cataclysmic elephant in the room: the price tag. Excusable if you just decide to play it in portable mode, as it runs well there as well, but character models and animations feel jurassic for today’s standards. It still looks like a game from 2010, and even then, there were titles from the era that looked better. I am glad that this port of Red Dead Redemption is completely glitch-free and its framerate is stable, but it’s stable at 30fps. The Switch is not a powerhouse by any means, but even this dated portable can do a lot better. Dead it is.īut yeah, even though this is, at its core, a really good game, it is a really good game for 2010 standards. They say dead or alive, but we’re here for the carnage. And don’t even get me started on the phenomenal Morricone-esque soundtrack. Granted, Red Dead Redemption is not a cathartic sandbox like GTA is, but it more than makes up for these shortcomings with excellent characters, story sections, and voice acting. I kept on coming back to the overly linear and limited main missions for the strong storytelling as well. Unlike Ubisoft sandboxes, I like branching out of the main path in order to look for new sidequests and bounties. There’s something about how Rockstar designs its open worlds that makes them interesting to explore and waste time on. Given how Red Dead Redemption feels a bit more limited in its scope than Grand Theft Auto, for obvious reasons, turning each gunfight into a memorable confrontation was a smart decision. Each bullet expelled from your revolver packs a punch, shaking the screen a bit, sounding like a cannon. Shooting feels precise, and each shot feels impactful. It’s not just because of the excellent “focus” feature, which allows you to slow down time and blast enemies with precision, like how a badass gunslinger would. On the other hand, I don’t think I have ever played a Rockstar game with better shooting/combat mechanics. Gotta love slowing down time in order to aim and shoot precisely, like I’m Clint Eastwood or something. The problem lies in the obvious lack of modern vehicles, so having to put up with dated horse riding mechanics in order to traverse the immense (and somewhat empty) map the game provides can be tough at first. Everyone feels heavy, just like Niko Bellic did in GTA IV. How did I put up with those when playing Grand Theft Auto IV (and completing it a whopping four times) back in the day? The clunky character movement, mandatory tapping of the B button in order for protagonist John Marston to not move like a snail with a hangover, equally clunky horse riding controls, and off-putting physics. There’s still a fantastic game for 2010 standards in here, but there are also some elements which have aged horrendously, and if you have ever played a Rockstar game from that era, you know exactly what I’m talking about. As a result, sure, the visuals are indeed dated. It runs at 1080p in docked and 720p in portable modes, and that’s basically all of the improvements when compared to the original releases, as per information provided by outsiders. I can’t even call this Nintendo Switch version of Red Dead Redemption a remaster at all. Reviewing this game in 2023 feels like a retro rewind, because in all honesty, Rockstar did the absolute bare minimum in terms of remastering efforts.
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